Google continues to make bounds towards becoming a major player in the music industry. Over the summer they released on a beta test, Google Music Beta which acted as a cloud storage container for your entire music library. Meaning you upload your music from your computer and it is stored on Google servers until you come calling for your music. Then on your request you can listen to any song via your browser, Android device, and iOS device.
The system implemented by Google had some major improvements that were required before it could be a marketable product. Mainly it was missing the ability to download your songs, store them on your computer or iOS device offline. Android can store your music offline for times when you are removed from the internet. Also pivotal to the music experience was being able to purchase songs and them automatically to your collection.
In the past week Google has removed the Beta mark from this service, opened it to the world invite free, and released the new Google Music store where you can purchase music from three of the four major labels. At this time the prices of albums are very comparable to the offerings of Amazon.com and slightly lower than that off the Apple Music Store.
Google must continue to develop this product to make it more user friendly when putting your music in the cloud. Also Google must release a native iOS app so that customers can use their product across other devices.
At this time I am playing with the new store and some of the improvements on the web version. Just passing along some of the new Google Music news that I have been tinkering with in the last couple days.
All is Great in the Lord Almighty
http://paulshackelford.blogspot.com/2011/09/magnifier-google-music-beta.html
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